3.0 Shader Ati X800gt

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ATi Radeon X800 Series
Release dateMay 4, 2004; 15 years ago
CodenameLoki
ArchitectureRadeon R400
Transistors160M 130nm (R420)
  • 160M 130nm (R423)
  • 160M 110nm (R430)
  • 160M 130nm (R480)
  • 160M 130nm (R481)
Cards
Entry-levelX800 SE, X800, X800 GT
Mid-rangeX800 GTO, X800 PRO, X800 XL, X850 PRO
High-endX800 XT, X850 XT
EnthusiastX800 XT PE, X850 XT PE
API support
Direct3DDirect3D 9.0b
Shader Model 2.0b
OpenGLOpenGL 2.0
History
PredecessorRadeon X700 Series
SuccessorRadeon X1000 Series
  1. 3 0 Shader
  2. 3 0 Shader Model

Splinter Cell Chaos of Theory v.1.04 (Ubisoft) — DirectX 9.0, multitexturing, maximum test settings, shaders 3.0 (for NVIDIA cards)/shaders 2.0 (for ATI cards); HDR OFF! The Chronicles Of Riddick: Escape From Butcher Bay (Starbreeze/Vivendi) — OpenGL, multitexturing, test settings — maximum texture quality, Shader 2.0, demo 44 and demo. What was interesting an ATI presentation that recently got leaked onto the wibbly web was a claim that Nvidia 'lies' about Shader Model 3.0 and that its hardware isn't SM3.0 compliant.

What was interesting an ATI presentation that recently got leaked onto the wibbly web was a claim that Nvidia 'lies' about Shader Model 3.0 and that its hardware isn't SM3.0 compliant. The presentation got extra credibility from another well-known web-site.

Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced at the end of 2004.

  1. Aug 04, 2004  ATI X800 Pro or XT = Shader 3.0. Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech. Let's also not forget the ATI card runs HOTTER. And the GT uses.
  2. The Radeon X800 series was designed to take the position X700 XT failed to secure, with 12 pipelines and a 256-bit RAM bus. The card surpassed the 6600GT with performance similar to that of the GeForce 6800.
  • 3Radeon X800 series

History of Radeon X800[edit]

The Radeon X800 series was designed to take the position X700 XT failed to secure, with 12 pipelines and a 256-bit RAM bus. The card surpassed the 6600GT with performance similar to that of the GeForce 6800. The new X800 XL, a similar product, was positioned to dethrone NVIDIA's GeForce 6800 GT with higher memory speeds and a full 16 pipelines to boost performance. R430 was unable to reach high clock speeds, having been designed to reduce the cost per GPU, creating a need for new top-of-the-line core. The new high-end R4x0-generation arrived with the X850 series, equipped with various core tweaks for slightly higher performance than the 'R420'-based X800 series. The 'R480'-based X850 line was available in 3 forms: the X850 Pro, the X850 XT, and the X850 XT Platinum Edition, and was built on the reliable high-performance 130 nanometer Low-K process.

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Radeon Feature Matrix[edit]

The following table shows features of Radeon-branded GPU microarchitectures.

R100R200R300R400R500R600RV670R700EvergreenNorthern
Islands
Southern
Islands
Sea
Islands
Volcanic
Islands
Arctic
Islands
VegaNavi
ReleasedApr 2000Aug 2001Sep 2002May 2004Oct 2005May 2007Nov 2007Jun 2008Sep 2009Oct 2010Jan 2012Sep 2013Jun 2015Jun 2016Jun 2017Jul 2019
AMD support
Instruction setNot publicly knownTeraScale instruction setGCN instruction setRDNA instruction set
MicroarchitectureTeraScale 1TeraScale 2 (VLIW5)TeraScale 3 (VLIW4)GCN 1st genGCN 2nd genGCN 3rd genGCN 4th genGCN 5th genRDNA
TypeFixed pipeline[a]Programmable pixel & vertex pipelinesUnified shader model?
Direct3D7.08.19.0
11 (9_2)
9.0b
11 (9_2)
9.0c
11 (9_3)
10.0
11 (10_0)
10.1
11 (10_1)
11 (11_0)11 (11_1)
12 (11_1)
11 (12_0)
12 (12_0)
11 (12_1)
12 (12_1)
Shader modelN/A1.42.0+2.0b3.04.04.15.05.15.1
6.3
6.4
OpenGL1.32.0[b]3.34.4[c]4.6 (on Linux: 4.5+)?
VulkanN/A1.0 (Win 7+ or Mesa 17+1.1
OpenCLN/AClose to Metal1.11.22.0 (Adrenalin driver on Win7+), 1.2 (on Linux, 2.0 and 2.1 WIP mostly in Linux ROCm)?
HSAN/A?
Video decoding ASICN/AAvivo/UVDUVD+UVD 2UVD 2.2UVD 3UVD 4UVD 4.2UVD 5.0 or 6.0UVD 6.3UVD 7[1][d]?
Video encoding ASICN/AVCE 1.0VCE 2.0VCE 3.0 or 3.1VCE 3.4VCE 4.0[1][d]?
Power saving?PowerPlayPowerTunePowerTune & ZeroCore Power?
TrueAudioN/AVia dedicated DSPVia shaders?
FreeSyncN/A1
2
HDCP[e]?1.41.4
2.2
?
PlayReady[e]N/A3.03.0
Supported displays[f]1–222–6?
Max. resolution?2–6 × 2560×16002–6 × 4096×2160 @ 60 Hz2–6 × 5120×2880 @ 60 Hz3 × 7680×4320 @ 60 Hz[2]?
/drm/radeon[g]N/A
/drm/amdgpu[g]N/AExperimental[3]?
  1. ^The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. ^These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. ^OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. ^ abThe UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. ^ abTo play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  6. ^More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  7. ^ abDRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.

Radeon X800 series[edit]

AGP (X8xx)[edit]

  • All models include AGP 8x
  • All models include DirectX 9.0b and OpenGL 2.0
ModelLaunchCode nameFab (nm)Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1FillrateMemory
MOperations/sMPixels/sMTexels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)
Radeon X800 SEOct. 2004R420 (loki)1302564258008:6:8:8340068003400637,525.6GDDR3256
Radeon X800 GTDec. 6, 2005R420 (loki)1302564759808:6:8:16380076003800712.531.36GDDR3256
Radeon X800Dec. 2004R43011025640070012:6:12:1648006400480060022.4GDDR3256
Radeon X800 GTODec. 6, 2005R420 (loki)13025640098012:6:12:1648006400480060031.36GDDR3256
Radeon X800 ProMay 5, 2004R420 (loki)13025647590012:6:12:16570076005700712.528.8GDDR3256
Radeon X800 XLFeb. 2, 2005R43011025640098016:6:16:1664006400640060031.36GDDR3256
Radeon X800 XTMay 4, 2004R420 (loki)130256500100016:6:16:1680008000800075032GDDR3256
Radeon X800 XT PEMay 4, 2004R420 (loki)130256520112016:6:16:1683208320832078035.84GDDR3256
Radeon X850 ProFeb. 28, 2005R481130256507104012:6:12:16608481126084760.533.28GDDR3256
Radeon X850 XTFeb. 28, 2005R481130256520108016:6:16:1683208320832078034.56GDDR3256
Radeon X850 XT PEFeb. 28, 2005R481130256540118016:6:16:1686408640864081037.76GDDR3256
  • 1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

PCI-E (X8xx)[edit]

  • All models include PCI-E x16, DirectX 9.0b and OpenGL 2.0
ModelLaunchCode nameFab (nm)Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1FillrateMemory
MOperations/sMPixels/sMTexels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)
Radeon X800 GT 128MBAug. 1, 2005R423
R480 (thor)
1301284753508:6:8:16380076003800712.522.4DDR256
Radeon X800 GT 256MBAug. 1, 2005R423
R480 (thor)
1302564759808:6:8:16380076003800712.531.36GDDR3256
Radeon X800Dec. 1, 2004R430 (thor)110128, 25639270012:6:12:1647046272470458822.4GDDR3256
Radeon X800 GTO 128MBSept. 15, 2005R423
R480
R430 (thor)
130
110
12840070012:6:12:1648006400480060022.4GDDR3256
Radeon X800 GTO 256MBSept. 15, 2005R423
R480
R430 (thor)
130
110
25640098012:6:12:1648006400480060031.36GDDR3256
Radeon X800 ProMay 5, 2004R423 (thor)13025647590012:6:12:16570076005700712.528.8GDDR3256
Radeon X800 XLDec. 1, 2004 (256 MB)
May 4, 2005 (512 MB)
R430 (thor)110256, 512MB40098016:6:16:1664006400640060031.36GDDR3256
Radeon X800 XTDec. 1, 2004R423 (thor)130256500100016:6:16:1680008000800075032GDDR3256
Radeon X800 XT Platinum EditionN/AR423 (thor)130256520112016:6:16:1683208320832078035.84GDDR3256
Radeon X850 ProDec. 1, 2004R480 (thor)130256507104012:6:12:16608481126084760.533.28GDDR3256
Radeon X850 XTDec. 1, 2004R480 (thor)130256520108016:6:16:1683208320832078034.56GDDR3256
Radeon X850 XT CrossFire MasterSept. 29, 2004R480 (thor)130256520108016:6:16:1683208320832078034.56GDDR3256
Radeon X850 XT Platinum EditionDec. 21, 2004R480 (thor)130256540118016:6:16:1686408640864081037.76GDDR3256
  • 1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

See also[edit]

External links[edit]

3 0 Shader

  1. ^ abKillian, Zak (22 March 2017). 'AMD publishes patches for Vega support on Linux'. Tech Report. Retrieved 23 March 2017.
  2. ^'Radeon's next-generation Vega architecture'(PDF). radeon.com. Radeon Technologies Group (AMD). 13 June 2017.Italic or bold markup not allowed in: website= (help)
  3. ^Larabel, Michael (7 December 2016). 'The Best Features of the Linux 4.9 Kernel'. Phoronix. Retrieved 7 December 2016.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Radeon_X800_Series&oldid=885382484'

3 0 Shader Model

It's time to replace my 4yr old ATI X800GT 512MB shader 2.0 card so I can play COD MW2.
I've been reading the the rather usefull Best PCIe Card: ~$80 To $130 article.
I can get a Radeon HD 4850 512MB for £80 here in the UK which meets the budget requirements but after being bitten by the no shader 3.0 support in the X800 I'm worried about the comment about DirectX 10 / 11. How important is DirectX 11?
A few more details just in-case they're effect the answer: I don't plan on upgrading anything else apart from the graphics card this till at least next year. I have a 19' Samsung TFT which runs at 1280x768 so we're not talking super high-res here.
Thanks in advance..