3.0 Shader Ati X800gt
| Release date | May 4, 2004; 15 years ago |
|---|---|
| Codename | Loki |
| Architecture | Radeon R400 |
| Transistors | 160M 130nm (R420)
|
| Cards | |
| Entry-level | X800 SE, X800, X800 GT |
| Mid-range | X800 GTO, X800 PRO, X800 XL, X850 PRO |
| High-end | X800 XT, X850 XT |
| Enthusiast | X800 XT PE, X850 XT PE |
| API support | |
| Direct3D | Direct3D 9.0b Shader Model 2.0b |
| OpenGL | OpenGL 2.0 |
| History | |
| Predecessor | Radeon X700 Series |
| Successor | Radeon X1000 Series |
Splinter Cell Chaos of Theory v.1.04 (Ubisoft) — DirectX 9.0, multitexturing, maximum test settings, shaders 3.0 (for NVIDIA cards)/shaders 2.0 (for ATI cards); HDR OFF! The Chronicles Of Riddick: Escape From Butcher Bay (Starbreeze/Vivendi) — OpenGL, multitexturing, test settings — maximum texture quality, Shader 2.0, demo 44 and demo. What was interesting an ATI presentation that recently got leaked onto the wibbly web was a claim that Nvidia 'lies' about Shader Model 3.0 and that its hardware isn't SM3.0 compliant.
What was interesting an ATI presentation that recently got leaked onto the wibbly web was a claim that Nvidia 'lies' about Shader Model 3.0 and that its hardware isn't SM3.0 compliant. The presentation got extra credibility from another well-known web-site.
Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced at the end of 2004.
- Aug 04, 2004 ATI X800 Pro or XT = Shader 3.0. Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech. Let's also not forget the ATI card runs HOTTER. And the GT uses.
- The Radeon X800 series was designed to take the position X700 XT failed to secure, with 12 pipelines and a 256-bit RAM bus. The card surpassed the 6600GT with performance similar to that of the GeForce 6800.
- 3Radeon X800 series
History of Radeon X800[edit]
The Radeon X800 series was designed to take the position X700 XT failed to secure, with 12 pipelines and a 256-bit RAM bus. The card surpassed the 6600GT with performance similar to that of the GeForce 6800. The new X800 XL, a similar product, was positioned to dethrone NVIDIA's GeForce 6800 GT with higher memory speeds and a full 16 pipelines to boost performance. R430 was unable to reach high clock speeds, having been designed to reduce the cost per GPU, creating a need for new top-of-the-line core. The new high-end R4x0-generation arrived with the X850 series, equipped with various core tweaks for slightly higher performance than the 'R420'-based X800 series. The 'R480'-based X850 line was available in 3 forms: the X850 Pro, the X850 XT, and the X850 XT Platinum Edition, and was built on the reliable high-performance 130 nanometer Low-K process.
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Radeon Feature Matrix[edit]
The following table shows features of Radeon-branded GPU microarchitectures.
| R100 | R200 | R300 | R400 | R500 | R600 | RV670 | R700 | Evergreen | Northern Islands | Southern Islands | Sea Islands | Volcanic Islands | Arctic Islands | Vega | Navi | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | Apr 2000 | Aug 2001 | Sep 2002 | May 2004 | Oct 2005 | May 2007 | Nov 2007 | Jun 2008 | Sep 2009 | Oct 2010 | Jan 2012 | Sep 2013 | Jun 2015 | Jun 2016 | Jun 2017 | Jul 2019 |
| AMD support | ||||||||||||||||
| Instruction set | Not publicly known | TeraScale instruction set | GCN instruction set | RDNA instruction set | ||||||||||||
| Microarchitecture | TeraScale 1 | TeraScale 2 (VLIW5) | TeraScale 3 (VLIW4) | GCN 1st gen | GCN 2nd gen | GCN 3rd gen | GCN 4th gen | GCN 5th gen | RDNA | |||||||
| Type | Fixed pipeline[a] | Programmable pixel & vertex pipelines | Unified shader model | ? | ||||||||||||
| Direct3D | 7.0 | 8.1 | 9.0 11 (9_2) | 9.0b 11 (9_2) | 9.0c 11 (9_3) | 10.0 11 (10_0) | 10.1 11 (10_1) | 11 (11_0) | 11 (11_1) 12 (11_1) | 11 (12_0) 12 (12_0) | 11 (12_1) 12 (12_1) | |||||
| Shader model | N/A | 1.4 | 2.0+ | 2.0b | 3.0 | 4.0 | 4.1 | 5.0 | 5.1 | 5.1 6.3 | 6.4 | |||||
| OpenGL | 1.3 | 2.0[b] | 3.3 | 4.4[c] | 4.6 (on Linux: 4.5+) | ? | ||||||||||
| Vulkan | N/A | 1.0 (Win 7+ or Mesa 17+ | 1.1 | |||||||||||||
| OpenCL | N/A | Close to Metal | 1.1 | 1.2 | 2.0 (Adrenalin driver on Win7+), 1.2 (on Linux, 2.0 and 2.1 WIP mostly in Linux ROCm) | ? | ||||||||||
| HSA | N/A | ? | ||||||||||||||
| Video decoding ASIC | N/A | Avivo/UVD | UVD+ | UVD 2 | UVD 2.2 | UVD 3 | UVD 4 | UVD 4.2 | UVD 5.0 or 6.0 | UVD 6.3 | UVD 7[1][d] | ? | ||||
| Video encoding ASIC | N/A | VCE 1.0 | VCE 2.0 | VCE 3.0 or 3.1 | VCE 3.4 | VCE 4.0[1][d] | ? | |||||||||
| Power saving | ? | PowerPlay | PowerTune | PowerTune & ZeroCore Power | ? | |||||||||||
| TrueAudio | N/A | Via dedicated DSP | Via shaders | ? | ||||||||||||
| FreeSync | N/A | 1 2 | ||||||||||||||
| HDCP[e] | ? | 1.4 | 1.4 2.2 | ? | ||||||||||||
| PlayReady[e] | N/A | 3.0 | 3.0 | |||||||||||||
| Supported displays[f] | 1–2 | 2 | 2–6 | ? | ||||||||||||
| Max. resolution | ? | 2–6 × 2560×1600 | 2–6 × 4096×2160 @ 60 Hz | 2–6 × 5120×2880 @ 60 Hz | 3 × 7680×4320 @ 60 Hz[2] | ? | ||||||||||
/drm/radeon[g] | N/A | |||||||||||||||
/drm/amdgpu[g] | N/A | Experimental[3] | ? | |||||||||||||
- ^The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
- ^These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
- ^OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
- ^ abThe UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
- ^ abTo play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
- ^More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
- ^ abDRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.
Radeon X800 series[edit]
AGP (X8xx)[edit]
- All models include AGP 8x
- All models include DirectX 9.0b and OpenGL 2.0
| Model | Launch | Code name | Fab (nm) | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core1 | Fillrate | Memory | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MOperations/s | MPixels/s | MTexels/s | MVertices/s | Bandwidth (GB/s) | Bus type | Bus width (bit) | ||||||||
| Radeon X800 SE | Oct. 2004 | R420 (loki) | 130 | 256 | 425 | 800 | 8:6:8:8 | 3400 | 6800 | 3400 | 637,5 | 25.6 | GDDR3 | 256 |
| Radeon X800 GT | Dec. 6, 2005 | R420 (loki) | 130 | 256 | 475 | 980 | 8:6:8:16 | 3800 | 7600 | 3800 | 712.5 | 31.36 | GDDR3 | 256 |
| Radeon X800 | Dec. 2004 | R430 | 110 | 256 | 400 | 700 | 12:6:12:16 | 4800 | 6400 | 4800 | 600 | 22.4 | GDDR3 | 256 |
| Radeon X800 GTO | Dec. 6, 2005 | R420 (loki) | 130 | 256 | 400 | 980 | 12:6:12:16 | 4800 | 6400 | 4800 | 600 | 31.36 | GDDR3 | 256 |
| Radeon X800 Pro | May 5, 2004 | R420 (loki) | 130 | 256 | 475 | 900 | 12:6:12:16 | 5700 | 7600 | 5700 | 712.5 | 28.8 | GDDR3 | 256 |
| Radeon X800 XL | Feb. 2, 2005 | R430 | 110 | 256 | 400 | 980 | 16:6:16:16 | 6400 | 6400 | 6400 | 600 | 31.36 | GDDR3 | 256 |
| Radeon X800 XT | May 4, 2004 | R420 (loki) | 130 | 256 | 500 | 1000 | 16:6:16:16 | 8000 | 8000 | 8000 | 750 | 32 | GDDR3 | 256 |
| Radeon X800 XT PE | May 4, 2004 | R420 (loki) | 130 | 256 | 520 | 1120 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 35.84 | GDDR3 | 256 |
| Radeon X850 Pro | Feb. 28, 2005 | R481 | 130 | 256 | 507 | 1040 | 12:6:12:16 | 6084 | 8112 | 6084 | 760.5 | 33.28 | GDDR3 | 256 |
| Radeon X850 XT | Feb. 28, 2005 | R481 | 130 | 256 | 520 | 1080 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 34.56 | GDDR3 | 256 |
| Radeon X850 XT PE | Feb. 28, 2005 | R481 | 130 | 256 | 540 | 1180 | 16:6:16:16 | 8640 | 8640 | 8640 | 810 | 37.76 | GDDR3 | 256 |
- 1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
PCI-E (X8xx)[edit]
- All models include PCI-E x16, DirectX 9.0b and OpenGL 2.0
| Model | Launch | Code name | Fab (nm) | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core1 | Fillrate | Memory | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MOperations/s | MPixels/s | MTexels/s | MVertices/s | Bandwidth (GB/s) | Bus type | Bus width (bit) | ||||||||
| Radeon X800 GT 128MB | Aug. 1, 2005 | R423 R480 (thor) | 130 | 128 | 475 | 350 | 8:6:8:16 | 3800 | 7600 | 3800 | 712.5 | 22.4 | DDR | 256 |
| Radeon X800 GT 256MB | Aug. 1, 2005 | R423 R480 (thor) | 130 | 256 | 475 | 980 | 8:6:8:16 | 3800 | 7600 | 3800 | 712.5 | 31.36 | GDDR3 | 256 |
| Radeon X800 | Dec. 1, 2004 | R430 (thor) | 110 | 128, 256 | 392 | 700 | 12:6:12:16 | 4704 | 6272 | 4704 | 588 | 22.4 | GDDR3 | 256 |
| Radeon X800 GTO 128MB | Sept. 15, 2005 | R423 R480 R430 (thor) | 130 110 | 128 | 400 | 700 | 12:6:12:16 | 4800 | 6400 | 4800 | 600 | 22.4 | GDDR3 | 256 |
| Radeon X800 GTO 256MB | Sept. 15, 2005 | R423 R480 R430 (thor) | 130 110 | 256 | 400 | 980 | 12:6:12:16 | 4800 | 6400 | 4800 | 600 | 31.36 | GDDR3 | 256 |
| Radeon X800 Pro | May 5, 2004 | R423 (thor) | 130 | 256 | 475 | 900 | 12:6:12:16 | 5700 | 7600 | 5700 | 712.5 | 28.8 | GDDR3 | 256 |
| Radeon X800 XL | Dec. 1, 2004 (256 MB) May 4, 2005 (512 MB) | R430 (thor) | 110 | 256, 512MB | 400 | 980 | 16:6:16:16 | 6400 | 6400 | 6400 | 600 | 31.36 | GDDR3 | 256 |
| Radeon X800 XT | Dec. 1, 2004 | R423 (thor) | 130 | 256 | 500 | 1000 | 16:6:16:16 | 8000 | 8000 | 8000 | 750 | 32 | GDDR3 | 256 |
| Radeon X800 XT Platinum Edition | N/A | R423 (thor) | 130 | 256 | 520 | 1120 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 35.84 | GDDR3 | 256 |
| Radeon X850 Pro | Dec. 1, 2004 | R480 (thor) | 130 | 256 | 507 | 1040 | 12:6:12:16 | 6084 | 8112 | 6084 | 760.5 | 33.28 | GDDR3 | 256 |
| Radeon X850 XT | Dec. 1, 2004 | R480 (thor) | 130 | 256 | 520 | 1080 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 34.56 | GDDR3 | 256 |
| Radeon X850 XT CrossFire Master | Sept. 29, 2004 | R480 (thor) | 130 | 256 | 520 | 1080 | 16:6:16:16 | 8320 | 8320 | 8320 | 780 | 34.56 | GDDR3 | 256 |
| Radeon X850 XT Platinum Edition | Dec. 21, 2004 | R480 (thor) | 130 | 256 | 540 | 1180 | 16:6:16:16 | 8640 | 8640 | 8640 | 810 | 37.76 | GDDR3 | 256 |
- 1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
See also[edit]
External links[edit]
3 0 Shader
- ^ abKillian, Zak (22 March 2017). 'AMD publishes patches for Vega support on Linux'. Tech Report. Retrieved 23 March 2017.
- ^'Radeon's next-generation Vega architecture'(PDF). radeon.com. Radeon Technologies Group (AMD). 13 June 2017.Italic or bold markup not allowed in:
website=(help) - ^Larabel, Michael (7 December 2016). 'The Best Features of the Linux 4.9 Kernel'. Phoronix. Retrieved 7 December 2016.
3 0 Shader Model
I've been reading the the rather usefull Best PCIe Card: ~$80 To $130 article.
I can get a Radeon HD 4850 512MB for £80 here in the UK which meets the budget requirements but after being bitten by the no shader 3.0 support in the X800 I'm worried about the comment about DirectX 10 / 11. How important is DirectX 11?
A few more details just in-case they're effect the answer: I don't plan on upgrading anything else apart from the graphics card this till at least next year. I have a 19' Samsung TFT which runs at 1280x768 so we're not talking super high-res here.
Thanks in advance..
